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Professional Services

Professional support and services are available for VirtualGL at reasonable hourly rates, including (but not limited to):

  • Adding specific features/fixes to VirtualGL
  • Specifying 3D servers for use with VirtualGL, based on specific application requirements and expected number of users
  • Addressing interaction issues between specific applications and VirtualGL
  • Designing and supporting complex, multi-user remote display environments
  • Performing comprehensive performance evaluation and benchmarking
  • Eliminating performance bottlenecks in existing remote display environments
  • Integrating with various grid environments
  • Accelerating/hand tuning image codecs, including development of custom image transports for VirtualGL
  • Integrating with various cloud computing environments
    • For a flat fee, I will produce a custom VirtualGL+TurboVNC configuration procedure for a specific GPU-enabled AWS or GCP instance.
  • Enterprise and long-term support, including:
    • Maintaining custom stable/bug-fix branches and CI builds of VirtualGL based around a specific release
    • Additional testing, packaging, and support for enterprise operating systems other than RHEL and Ubuntu.
    • Additional testing, packaging, and support for non-x86 and non-AArch64 CPUs
    • Additional testing and support of GPUs other than those made by nVidia and AMD
    A custom version of VirtualGL, tailored to your enterprise needs and continuously maintained. Contact me for a free estimate.

My resume can be found on my LinkedIn profile. You can also contact me through direct e-mail.

Why Invest in Open Source?

Sponsorship of an open source project is different from the proprietary model of development with which many companies may be familiar. When contracting with a software developer, a company will usually secure their rights to the code by asking the developer to sign an intellectual property agreement that assigns ownership of the code to the company. With open source code, however, your rights to the code are automatically granted through the open source license, not through a contract. The open source license is such that your organization-- and anyone else-- can use the software freely, even though you don't technically "own" it.

You can think of open source sponsorship as a "pay it forward" system. Whereas your investment in an open source project produces technology that others can also leverage, others have already paid for technology that your organization can leverage (or is currently leveraging.) Thus, the advantage to your organization from investing in open source is that you can pay for only the enhancements/fixes that you need rather than paying for the whole product. Bear in mind that a lot of money has been invested into the development of VirtualGL over the years, and at least that much money would have to be invested in any proprietary software product that attempted to provide the same functionality. However, paying to add a specific feature or fix generally only costs 3-4 figures rather than 6 or 7. You can also get free testing resources from the community, assuming others are interested in the feature that you are funding.

Extended Support

Extended support for VirtualGL is available to project sponsors in the form of official releases based on the code base of one or more previous release series. These Extended Support releases cover the same platforms (if possible) as the latest public release in the previous release series, but they also contain all security and bug fixes and any other minor, non-disruptive improvements in the current release series. New Extended Support releases are published on demand whenever new stable releases from the current release series are published, if there are any fixes that are relevant to the previous release series.

Extended Support releases are distributed through a private repository, which is visible only to project sponsors.

Hot Projects

You can view a comprehensive list of bugs and feature requests on GitHub that are in need of funding.

If your organization could benefit from one or more of those proposed modifications, please consider funding the development of that feature.

Creative Commons LicenseAll content on this web site is licensed under the Creative Commons Attribution 2.5 License. Any works containing material derived from this web site must cite The VirtualGL Project as the source of the material and list the current URL for the VirtualGL web site.

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Page last modified on July 23, 2024, at 09:22 AM