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Sponsors
The VirtualGL Project relies on donations and funded development opportunities in order to supply our enterprise-quality remote 3D display software for free. If your organization has benefited from using VirtualGL, then please consider sponsoring our project so that we can continue to provide this valuable service to your organization and others.
Sponsorship can take two forms. Project sponsors fund the development of specific features/fixes that they need. General sponsors donate money toward the VirtualGL General Fund, which is used to pay for continued maintenance, integration of features/fixes submitted by the community, and hot projects that are not funded by project sponsors.
Organizations who donate to The VirtualGL General Fund, purchase support, donate equipment, or otherwise sponsor the project at a level of US$1000 or greater can opt to have their logo displayed on this page. If you are interested in becoming a general sponsor, purchasing support, or in funding a specific feature/fix, then contact the project admin.
We also accept smaller donations to the VirtualGL General Fund through GitHub Sponsors or PayPal. Every dollar received goes directly toward funding the labor necessary to develop and maintain VirtualGL.
Sponsors List
Company | Level of Sponsorship | Time Period | Technologies Sponsored |
| General, Project | May, 2010 - | Various VirtualGL (2.2+) and libjpeg-turbo features and fixes |
| General | May, 2022 - | Various VirtualGL 3.0.1+ features and fixes |
| Project | October, 2021 - February, 2022 | EGL/X11 front end in VirtualGL 3.1; Fixing interaction issues between VirtualGL and Chrome; Official Linux/AArch64 packages; Support for sRGB rendering with the EGL back end |
| Project | May, 2010 - March, 2021 | Various application-specific fixes (including support for MainWin applications); Dynamic symbol loading overhaul in VGL 2.5; Partial funding of X-server-less GPU access (EGL back end) in VirtualGL 3.0; OpenCL/OpenGL interoperability fixes |
| Project | December, 2019 - August, 2020 | Partial funding of X-server-less GPU access (EGL back end) in VirtualGL 3.0 |
| Project | August, 2020 | Partial funding of X-server-less GPU access (EGL back end) in VirtualGL 3.0 |
| General, Project | April, 2011 - August, 2012; April, 2016 - February, 2019 | Pixmap rendering overhaul in VirtualGL 2.3 (to fix issues with Mathematica); Fixing interaction issues between VirtualGL and OpendTect and TecPlot 360; Exceed version 14 demo licenses to support continued development of VirtualGL Client for Exceed; Various VirtualGL (2.5+) features and fixes |
| General, Support | October, 2012 - October, 2017 | Various application-specific fixes (MAGMA5, ANSYS, ProStar, Metapost, etc.); Various other VirtualGL (2.3.3+) features and fixes |
| General, Support | December, 2013 - March, 2015 | Various VirtualGL features and fixes |
| Project | October, 2014 - November, 2014 | Support for running Qt5 applications in VirtualGL |
| Project | May, 2013 - October, 2014 | Support for running 3D window managers in VirtualGL; Investigating the feasibility of using FBO's instead of Pbuffers in VirtualGL |
| Project | March, 2009 - November, 2011 | Improved interaction between VirtualGL and VirtualBox (including modifying VirtualBox to support 3D acceleration for 64-bit guest applications) |
| General | May, 2011 | Support for VirtualGL on the latest Windows platforms; RemoteFX research; MSDN subscription; New development hardware |
| Project | July, 2009 - June, 2010 | VirtualGL 2.2: Transport plugin API, PBO readback support, improved interoperability between VirtualGL and WINE, and support for applications that render to FBO's |
| Project | November, 2009 - December, 2009 | XV Transport and YUV encoding in VirtualGL 2.2 (see docs) |
| Full | December, 2004 - January, 2009 | All features in VirtualGL 2.0 through 2.1.2 |
| Full | 2000 - November, 2004 | Research leading to the first prototype of VirtualGL in 2003, and subsequent development through the first open source release (VirtualGL 0.9.x) in 2004 |
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